Hearthfire is an official plug-in for Skyrim. The plug-in had an exclusivity period of one month on the 360, similar to Dawnguard.
With this official add-on to The Elder Scrolls V: Skyrim, you can purchase land and build your own home from the ground up - from a simple one-room cottage to a sprawling compound complete with an armory, alchemy laboratory, stable, garden, and much more. Use all-new tools like the drafting table and carpenter's workbench to transform quarried stone, clay, and sawn logs into structures and furnishings. Even transform your house into a home by adopting and raising children.
Hearthfire Items — New items added by the plug-in, including apparel, books, building materials, weapons, and more.
A house built by the player in Falkreath Hold
Ability to build and customize your own house.
You must purchase the land and use raw materials at a drafting table and carpenter's workbench to create rooms and furniture for your house.
Equip your home with arcane enchanters, armories, forges, gardens, libraries, shrines, stables, taxidermy, and more.
Three plots of land are available for purchase, in Falkreath Hold, Hjaalmarch, and the Pale.
The structure of each house consists of stone, clay, and wood.
Ability to adopt up to two children, who will move into your house.
Interact and play games to raise your new family.
Allow your child to keep a pet after it follows them home. Some creature followers can also be kept as a pet.
If you wish to adopt children without moving into a new home, you may add a child's bedroom to an already purchased home in a major city.
Ability to hire staff:
Turn followers into stewards, who can supply you with housebuilding materials, furnishings, and staff.
A carriage driver who can take you to small settlements as well as major cities.
A personal bard to perform at your home.
New activities, such as baking, beekeeping, farming, and fishing.
Requirement to protect your house from various enemies such as bandits, dragons, giants, skeevers, and more.
Available Houses
All three of the new pieces of property can be purchased for 5000 gold.
Heljarchen Hall — Located in the Pale, this plot of land may be purchased from the Jarl of Dawnstar in the White Hall. You will have to complete the quest Waking Nightmare, and then the favor quest Kill the Giant before being allowed to purchase the property. (Note: This favor has a prerequisite of being level 22.) If you are thane of the hold, you will be appointed a housecarl named Gregor.
Lakeview Manor — Located in Falkreath Hold, this plot of land may be purchased from the steward of Falkreath in the Jarl's Longhouse. You will have to complete the quest Kill the Bandit Leader before being allowed to purchase the property. (Note: If Siddgeir is jarl, this requires completing his version of Rare Gifts first, which cannot be started while another version of the quest is active.) If you are thane of the hold, you will be appointed a housecarl named Rayya.
Windstad Manor — Located in Hjaalmarch, this plot of land may be purchased at Highmoon Hall in Morthal, either from the steward Aslfur if Idgrod Ravencrone is still the jarl, or from the new jarl, Sorli the Builder, if the Stormcloaks have control of the hold. You will have to complete the quest Laid to Rest before being allowed to purchase the property. If you are thane of the hold, you will be appointed a housecarl named Valdimar.
Bibliography:
http://www.uesp.net/wiki/Skyrim:Hearthfire
Friday, December 21, 2012
Thursday, December 20, 2012
What To Do When You Think You've Run Out Of Things To Do
Let's face it. When you've done every quest, or every quest you WANT to do, life in this game is beige. So here's a bunch of things to do.
• Steal stuff!
Unless you don't want to lead an enticing life of crime, this is for you. Start with simple things like perfecting your signature sneak, or stealing cheese off a platter in a bar.
• Level Up
This gets harder and harder to do as you level up, especially after level 40. But not only do you improve every aspect of the game by doing this, but you can brag to your level 8 friends later.
• Go to GameStop!
This is the place to be for all of Skyrim memorabilia, downloadable content, and advice or cheats. I recommend buying some downloadable content or an expansion for extra things to do.
• Take a Road Trip!
This is easy. Step one: get on your horse. Step two: Ride away! Just ride around until you get to a cave, tower, or bandit camp. Just fight stuff as you go.
• Join the Bard's College
This is fun, and easy. Just go to Solitude and go to the Bard's College. Do some quests, learn the art of being a bard, and meet some people!
• Join A Faction!
Joining the Thieve's Guild, Dark Brotherhood, The Companions, or the Mage's College can improve all your skills. The Thieve's guild and Dark Brotherhood can improve your sneaking and pickpocketing skills. And joining the Companions can improve all your battle skills. The Mage's guild improves magic.
• Kill Someone
This can level up battle skills, gain you weapons and armor and just be fun!!
So now you're equipped for boredom. You're welcome.
• Steal stuff!
Unless you don't want to lead an enticing life of crime, this is for you. Start with simple things like perfecting your signature sneak, or stealing cheese off a platter in a bar.
• Level Up
This gets harder and harder to do as you level up, especially after level 40. But not only do you improve every aspect of the game by doing this, but you can brag to your level 8 friends later.
• Go to GameStop!
This is the place to be for all of Skyrim memorabilia, downloadable content, and advice or cheats. I recommend buying some downloadable content or an expansion for extra things to do.
• Take a Road Trip!
This is easy. Step one: get on your horse. Step two: Ride away! Just ride around until you get to a cave, tower, or bandit camp. Just fight stuff as you go.
• Join the Bard's College
This is fun, and easy. Just go to Solitude and go to the Bard's College. Do some quests, learn the art of being a bard, and meet some people!
• Join A Faction!
Joining the Thieve's Guild, Dark Brotherhood, The Companions, or the Mage's College can improve all your skills. The Thieve's guild and Dark Brotherhood can improve your sneaking and pickpocketing skills. And joining the Companions can improve all your battle skills. The Mage's guild improves magic.
• Kill Someone
This can level up battle skills, gain you weapons and armor and just be fun!!
So now you're equipped for boredom. You're welcome.
Saturday, February 25, 2012
Randomness cheats
Followers Learning Spells
You can have your Follower learn how to use spells. Simply drop a Spell Tome Book, and tell your companion you want them to do something for you (Command mode). Have them pick up the books; they will now have learnt the Spells!
shout location and words of power
Here is a list of all the words for shouts currently available in the game, the locations of the words that are part of the shouts, if applicable.
Locations in bold are related to the main questline, and locations that are italicized are side quests, and underlined locations are Dragon lairs. Dragon Priest lairs will have "(DP)" listed in the quest section, after the quest listing (if there is one)
It will be listed like thus:
Word (Translation), Word (Translation), Word (Translation)
Location (Region) - Group: Quest Name (If applicable)
Some locations for Words of Power have more than one quest associated with them.
Animal Allegiance
Ran (Animal), Mir (Allegiance), Tah (Pack)
Angarvunde (The Rift) - Dungeon: Medresi Dran and the Wandering Dead
Ancient's Ascent (Falkreath Hold)
Ysgramor's Tomb (Winterhold) - Companions: Glory of the Dead
Aura Whisper
Laas (Life), Yah (Seek), Nir (Hunt)
Northwind Summit (The Rift)
Valthume (The Reach) - Dungeon/Dragon Priest: Evil is Waiting
Volunruud (The Pale) - Dark Brotherhood: The Silence has been Broken, Dungeon: Silenced Tongues
Become Ethereal
Feim (Fade), Zii (Spirit), Gron (Bind)
Ironbind Barrow (Winterhold)
Lost Valley Redoubt (The Reach)
Ustengrav (Hjaalmarch) - The Horn of Jurgen Windcaller
Call Dragon
Od (Snow), Ah (Hunter), Viing (Wing)
Main: The Fallen
Call of Valor
Hun (Hero), Kall (Champion), Zoor (Legend)
Main: End of Main Quest
Clear Skies
Lok (Sky), Vah (Spring), Koor (Summer)
Main: The Throat of the World
Disarm
Zun (Weapon), Haal (Hand), Viik (Defeat)
Eldersblood Peak (Hjaalmarch)
Silverdrift Lair (The Pale)
Snow Veil Sanctum (Winterhold) - Thieves: Speaking with Silence
Dismaying Shout
Faas (Fear), Ru (Run), Maar (Terror)
Dead Crone Rock (The Reach) - Daedric: Pieces of the Past
Labryrinthian (Hjaalmarch)
Lost Tongue Overlook (The Reach)
Dragonrend
Joor (Mortal), Zah (Finite), Frul (Temporary)
Main: Alduin's Bane
Elemental Fury
Su (Air), Grah (Battle), Dun (Grace)
Dragontooth Crater (The Reach)
Kilkreath Ruins (Haafingar) - Daedric: The Break of Dawn
Shriekwind Bastion
Fire Breath
Yol (Fire), Toor (Inferno), Shul (Sun)
Dustman's Cairn (Whiterun) - Companions: Proving Honor
Sunderstone Gorge (Falkreath)
Throat of the World (Whiterun) - Main: Throat of the World
Frost Breath
Fo (Frost), Krah (Cold), Diin (Freeze)
Bonestrewn Crest (Eastmarch)
Falgunthur (Hjaalmarch) - Side: Forbidden Legend
Skyborn Altar (Hjaalmarch)
Ice Form
Iiz (Ice), Slen (Flesh), Nus (Statue)
Frostmere Crypt (The Pale) - Dungeon: The Pale Lady
Mount Anthor (Winterhold)
Saarthal (Winterhold) - Winterhold College: Under Saarthal, Side: Forbidden Legend
Kyne's Peace
Kaan (Kyne), Drem (Peace), Ov (Trust)
Ragnvald (The Reach) - (DP)
Raanveig's Fast (Whiterun)
Shroud Hearth Barrow (The Rift) - Dungeon: Wilhelm's Scream
Marked For Death
Krii (Kill), Lun (Leech), Aus (Suffer)
Autumnwatch Tower (The Rift)
Dark Brotherhood Sanctuary (Falkreath)
Forsaken Cave (The Pale) - Side: The White Phial
Massive Smithing Leveling
You need around 1000 Gold for this. Simply go to any Smith selling Iron Ingots and Leather Strips. The first building on the right as you enter Whiterun is best for this. Purchase as many Iron Ingots as you can and equal Leather Strips. Then go and build as many Iron Daggers as you can. You will increase your Smithing Skill by 1 for every dagger you make. This can mean levelling your skill up by as many as 20 points in under 10 seconds! Then, sell the Daggers to back, and repeat with the money you have remaining. Whilst you aren't going to be able to do this for unlimited times (as the store will run out of Ingots/Strips eventually and you don't gain as much profit from the sell-back, it is a great tactic to very quickly level up your skills.
More Inventory Space
It may be easy to forget/overlook, but increasing your stamina with every level up also increases your weight carrying capacity by 5.
Skyrim's Refresh, Respawn and Restock Durations
As with previous Bethesda games, certain things such as harvested items, stores, containers and enemy spawns, will 'refresh' at certain intervals. Stores will take roughly 2 to 3 days to restock their goods and gold, whilst previously cleared areas of enemies take roughly 3 to 5 days.
Verified by: this cheat is unverified
Standing Stones - Info and Locations
Stone - Information - Location
Skill Improvement Stones
Warrior Stone - Combat Skills increase 20% faster - The Guardian Stones (Falkreath Hold)
Thief Stone - Stealth Skills increase 20% faster - The Guardian Stones (Falkreath Hold)
Mage Stone - Magic Skills increase 20% faster - The Guardian Stones (Falkreath Hold)
Lover Stone - All Skills increase 15% faster - The Reach
Other Stones
Apprentice Stone - Recover Magicka tiwce as fast; twice as vulnerable to magic - Hjaalmarch Hold
Atronach Stone - 50 extra points of Magicka, 50% absorb spells, -50% Magicka Regen - Eastmarch Hold
Lady Stone - Regenerate Health and Stamina 20% faster - Falkreath Hold
Lord Stone - 50 points of Damage Resistance, 25% Magic Resistance - The Pale
Ritual Stone - Raises all dead around you to fight for you - Whiterun Hold
Serpent Stone - Paralyze the target for 5 seconds, and do 25 points of damage - Winterhold Hold
Shadow Stone - Invisibility for 60 seconds - The Rift
Steed Stone - Carry Weight +100, no movement penalty from armor - Haafingar Hold
Tower Stone - Unlock any Expert level lock (or lower) once per day - Winterhold Hold
Add Mercer
I was tired of Mercer Frey's attitude, so I thought the beginning of the Thieve's Guild quest "Speaking with Silence," would be the perfect time to kill him off. Turns out he's one of those NPC's you can't kill. After whooping him a few times, I ran far away enough that I could fast map out of the area. I went to White Run, and he came with me! Now he's following me everywhere, non-aggro to me and my first follower Belrand, and helping to kill other mobs! So now I have 2 followers although I can't gear him or give instructions. Still, he's a powerhouse with those two blades. It really puts the game on EZ mode, but after logging out and coming back in several times, running some quests, zoning around, and he's still there, I guess I'm stuck with him. I haven't gone to the Flagon to see if he can meet himself. I might have to go do that now...
Unbreakable Lockpick (Skeleton Key)
Submitted by pfc_shadow
During the quest "Darkness Returns," part of the Thieves Guild quests in Riften you'll get a quest item called the Skeleton Key, a lockpick that cant be broken. Instead of finishing the quest you can just keep and use it to open any door or chest without worrying about running out of Lockpicks.
Easy 100 Restoration Skill
Submitted by g-rayted
You need 2 spells for this: Equilibrium and any healing spell (preferably Fast Healing or better). Cast Equilibrium which drains health for magic and keep healing yourself. You will constantly lose health and never run out of magic so you can heal yourself forever.
Easy 100 Speech Skill
Submitted by rbradner
Travel to Riften and go to the Black Brier Meadery. Talk to Ungrien at the front desk and ask him about Maven Black-Brier. He'll say something nice. You now have the option of persuading him, bribing him, or just accepting what he said. The persuade has a Speech check of 25 (must have 25 Speech to get it). If you don't have 25 Speech, try the bribe. It will up your speech rather quickly to 25. Once there, you can use the persuade repeatedly to get to 100 Speech (or however high you want it).
Just keep asking about Maven and persuading. It took me about half an hour tapping the A button while I watched TV to get to 100.
Walk Faster While Over-Encumbered
Submitted by kcrobxer
When you are over-encumbered, you can move faster by equipping a bow and drawing an arrow back.
Combine this with the perk to walk at normal speed with an arrow cocked and you can move about like normal.
You can have your Follower learn how to use spells. Simply drop a Spell Tome Book, and tell your companion you want them to do something for you (Command mode). Have them pick up the books; they will now have learnt the Spells!
shout location and words of power
Here is a list of all the words for shouts currently available in the game, the locations of the words that are part of the shouts, if applicable.
Locations in bold are related to the main questline, and locations that are italicized are side quests, and underlined locations are Dragon lairs. Dragon Priest lairs will have "(DP)" listed in the quest section, after the quest listing (if there is one)
It will be listed like thus:
Word (Translation), Word (Translation), Word (Translation)
Location (Region) - Group: Quest Name (If applicable)
Some locations for Words of Power have more than one quest associated with them.
Animal Allegiance
Ran (Animal), Mir (Allegiance), Tah (Pack)
Angarvunde (The Rift) - Dungeon: Medresi Dran and the Wandering Dead
Ancient's Ascent (Falkreath Hold)
Ysgramor's Tomb (Winterhold) - Companions: Glory of the Dead
Aura Whisper
Laas (Life), Yah (Seek), Nir (Hunt)
Northwind Summit (The Rift)
Valthume (The Reach) - Dungeon/Dragon Priest: Evil is Waiting
Volunruud (The Pale) - Dark Brotherhood: The Silence has been Broken, Dungeon: Silenced Tongues
Become Ethereal
Feim (Fade), Zii (Spirit), Gron (Bind)
Ironbind Barrow (Winterhold)
Lost Valley Redoubt (The Reach)
Ustengrav (Hjaalmarch) - The Horn of Jurgen Windcaller
Call Dragon
Od (Snow), Ah (Hunter), Viing (Wing)
Main: The Fallen
Call of Valor
Hun (Hero), Kall (Champion), Zoor (Legend)
Main: End of Main Quest
Clear Skies
Lok (Sky), Vah (Spring), Koor (Summer)
Main: The Throat of the World
Disarm
Zun (Weapon), Haal (Hand), Viik (Defeat)
Eldersblood Peak (Hjaalmarch)
Silverdrift Lair (The Pale)
Snow Veil Sanctum (Winterhold) - Thieves: Speaking with Silence
Dismaying Shout
Faas (Fear), Ru (Run), Maar (Terror)
Dead Crone Rock (The Reach) - Daedric: Pieces of the Past
Labryrinthian (Hjaalmarch)
Lost Tongue Overlook (The Reach)
Dragonrend
Joor (Mortal), Zah (Finite), Frul (Temporary)
Main: Alduin's Bane
Elemental Fury
Su (Air), Grah (Battle), Dun (Grace)
Dragontooth Crater (The Reach)
Kilkreath Ruins (Haafingar) - Daedric: The Break of Dawn
Shriekwind Bastion
Fire Breath
Yol (Fire), Toor (Inferno), Shul (Sun)
Dustman's Cairn (Whiterun) - Companions: Proving Honor
Sunderstone Gorge (Falkreath)
Throat of the World (Whiterun) - Main: Throat of the World
Frost Breath
Fo (Frost), Krah (Cold), Diin (Freeze)
Bonestrewn Crest (Eastmarch)
Falgunthur (Hjaalmarch) - Side: Forbidden Legend
Skyborn Altar (Hjaalmarch)
Ice Form
Iiz (Ice), Slen (Flesh), Nus (Statue)
Frostmere Crypt (The Pale) - Dungeon: The Pale Lady
Mount Anthor (Winterhold)
Saarthal (Winterhold) - Winterhold College: Under Saarthal, Side: Forbidden Legend
Kyne's Peace
Kaan (Kyne), Drem (Peace), Ov (Trust)
Ragnvald (The Reach) - (DP)
Raanveig's Fast (Whiterun)
Shroud Hearth Barrow (The Rift) - Dungeon: Wilhelm's Scream
Marked For Death
Krii (Kill), Lun (Leech), Aus (Suffer)
Autumnwatch Tower (The Rift)
Dark Brotherhood Sanctuary (Falkreath)
Forsaken Cave (The Pale) - Side: The White Phial
Massive Smithing Leveling
You need around 1000 Gold for this. Simply go to any Smith selling Iron Ingots and Leather Strips. The first building on the right as you enter Whiterun is best for this. Purchase as many Iron Ingots as you can and equal Leather Strips. Then go and build as many Iron Daggers as you can. You will increase your Smithing Skill by 1 for every dagger you make. This can mean levelling your skill up by as many as 20 points in under 10 seconds! Then, sell the Daggers to back, and repeat with the money you have remaining. Whilst you aren't going to be able to do this for unlimited times (as the store will run out of Ingots/Strips eventually and you don't gain as much profit from the sell-back, it is a great tactic to very quickly level up your skills.
More Inventory Space
It may be easy to forget/overlook, but increasing your stamina with every level up also increases your weight carrying capacity by 5.
Skyrim's Refresh, Respawn and Restock Durations
As with previous Bethesda games, certain things such as harvested items, stores, containers and enemy spawns, will 'refresh' at certain intervals. Stores will take roughly 2 to 3 days to restock their goods and gold, whilst previously cleared areas of enemies take roughly 3 to 5 days.
Verified by: this cheat is unverified
Standing Stones - Info and Locations
Stone - Information - Location
Skill Improvement Stones
Warrior Stone - Combat Skills increase 20% faster - The Guardian Stones (Falkreath Hold)
Thief Stone - Stealth Skills increase 20% faster - The Guardian Stones (Falkreath Hold)
Mage Stone - Magic Skills increase 20% faster - The Guardian Stones (Falkreath Hold)
Lover Stone - All Skills increase 15% faster - The Reach
Other Stones
Apprentice Stone - Recover Magicka tiwce as fast; twice as vulnerable to magic - Hjaalmarch Hold
Atronach Stone - 50 extra points of Magicka, 50% absorb spells, -50% Magicka Regen - Eastmarch Hold
Lady Stone - Regenerate Health and Stamina 20% faster - Falkreath Hold
Lord Stone - 50 points of Damage Resistance, 25% Magic Resistance - The Pale
Ritual Stone - Raises all dead around you to fight for you - Whiterun Hold
Serpent Stone - Paralyze the target for 5 seconds, and do 25 points of damage - Winterhold Hold
Shadow Stone - Invisibility for 60 seconds - The Rift
Steed Stone - Carry Weight +100, no movement penalty from armor - Haafingar Hold
Tower Stone - Unlock any Expert level lock (or lower) once per day - Winterhold Hold
Add Mercer
I was tired of Mercer Frey's attitude, so I thought the beginning of the Thieve's Guild quest "Speaking with Silence," would be the perfect time to kill him off. Turns out he's one of those NPC's you can't kill. After whooping him a few times, I ran far away enough that I could fast map out of the area. I went to White Run, and he came with me! Now he's following me everywhere, non-aggro to me and my first follower Belrand, and helping to kill other mobs! So now I have 2 followers although I can't gear him or give instructions. Still, he's a powerhouse with those two blades. It really puts the game on EZ mode, but after logging out and coming back in several times, running some quests, zoning around, and he's still there, I guess I'm stuck with him. I haven't gone to the Flagon to see if he can meet himself. I might have to go do that now...
Unbreakable Lockpick (Skeleton Key)
Submitted by pfc_shadow
During the quest "Darkness Returns," part of the Thieves Guild quests in Riften you'll get a quest item called the Skeleton Key, a lockpick that cant be broken. Instead of finishing the quest you can just keep and use it to open any door or chest without worrying about running out of Lockpicks.
Easy 100 Restoration Skill
Submitted by g-rayted
You need 2 spells for this: Equilibrium and any healing spell (preferably Fast Healing or better). Cast Equilibrium which drains health for magic and keep healing yourself. You will constantly lose health and never run out of magic so you can heal yourself forever.
Easy 100 Speech Skill
Submitted by rbradner
Travel to Riften and go to the Black Brier Meadery. Talk to Ungrien at the front desk and ask him about Maven Black-Brier. He'll say something nice. You now have the option of persuading him, bribing him, or just accepting what he said. The persuade has a Speech check of 25 (must have 25 Speech to get it). If you don't have 25 Speech, try the bribe. It will up your speech rather quickly to 25. Once there, you can use the persuade repeatedly to get to 100 Speech (or however high you want it).
Just keep asking about Maven and persuading. It took me about half an hour tapping the A button while I watched TV to get to 100.
Walk Faster While Over-Encumbered
Submitted by kcrobxer
When you are over-encumbered, you can move faster by equipping a bow and drawing an arrow back.
Combine this with the perk to walk at normal speed with an arrow cocked and you can move about like normal.
Thursday, February 23, 2012
My favourite quest
This quest is called 'the taste of death'. Go to the understone keep. When you enter, go to the hall of the dead. It's by Calecemo's enchanting table if you take a left. Talk to the guy standing next to the door. The door will be locked. Tell him you'll help him after you ask him why the hall is closed. He'll say the dead are being eaten. He'll give you his key. Go in and a girl will talk to you. If you want a cool ability, go along with her the whole time. She will tell you to go a cave and clear out the draugr. Do it. The when it's cleared, she'll ask you to coax brother vicitius to the cave. Tell the brother your going on an expedition and that they'll be gold to share. He'll go along with you and the girl will do the rest. When you reach the cave, the girl will coax him into resting. He'll lay down on this weird shrine. When he's asleep, slash him. Eat him. The deidric prince of decay, Namira, will give you her ring. When equipped, it will let you feed on corpses to revive health. A glitch in my game is that when I feed, it says so you want to feed or search. When I say feed, it's not supposed to kt me search but when I feed, then I walk a few feet away. It'll then let me loot the bodies.
Monday, February 20, 2012
Skill Books!!! Continued.
Skill book locations
Skill books give you skill bonuses. All 18 skills have their own skill books. Search the indicated location to find the corresponding skill book:
Alchemy
A Game At Dinner, Volume 1: In New Gnisis Cornerclub in Windhelm.
A Game At Dinner, Volume 2: In Honningbrew Brewery.
Herbalist's Guide To Skyrim: In Arcadia's Cauldron in Whiterun.
De Rerum Dirennis: In Winterhold Alchemy Lab.
Herbalit's Guide To Skyrim: In the Hag's Cure in Makarth.
Mannimarco King Of Worms, Volume 1: On the corpse in Evergreen Grove.
Mannimarco King Of Worms, Volume 2: In the Alchemy Lab in Nightcaller Temple.
Song Of The Alchemists, Volume 1: In Bards' College during Solitude.
Song Of The Alchemists, Volume 2: In Anise's Cabin.
Alteration
Breathing Water, Volume 1: In Kraldar's House in Winterhold.
Breathing Water, Volume 2: In Withing Ilinalta's Deep.
Daughter Of The Niben, Volume 1: In Brandy-Mug Farmstead.
Daughter Of The Niben, Volume 2: In the room next to the Jarl Of Understone in Markath.
Reality And Other Flasehoods, Volume 1: In the throne room of Yngvild.
Reality And Other Flasehoods, Volume 2: In the Red Eagle Ascent.
Sithis, Volume 1: On Krag's corpse in Nchuand-Zel.
Sithis, Volume 2: In The Dark Brotherhood Sanctuary.
The Lunar Lorkhan, Volume 1: In the Mazaka's quarters at the Lighthouse Of Solitude.
The Lunar Lorkhan, Volume 2: In the central chamber of the Arcane Enchanter of Cragwallow Slope.
Archery
Father Of The Niben, Volume 1: In Brinehammer Shipwreck Hold.
Father Of The Niben, Volume 2: In Autumnshade Clearing, northwest of Riften, on a dead hunter.
The Black Arrow Part II, Volume 1: In Drunken Huntsman Tavern in Whiterun.
The Black Arrow Part II, Volume 2: In Valtheim Towers.
The Gold Ribbon Of Merit, Volume 1: In Fletcher's shop in Solitude.
The Gold Ribbon Of Merit, Volume 2: In Angi's Camp.
The Marksmanship Lesson, Volume 1: In the map room in Dawnstar Sanctuary.
The Marksmanship Lesson, Volume 2: In Gilfre's house at Mixwater.
Vernaccus And Bourlor, Volume 1: In the Smithshop at Knifepoint Ridge.
Vernaccus And Bourlor, Volume 2: In Froki's Shack.
Block
A Dance In Fire, Volume 1: In the library in Fort Snowhawk.
A Dance In Fire, Volume 2: In the ruined hostel at Traitors' Post.
Battle Of Red Mountain, Volume 1: In Watch Pass at Skybound.
Battle Of Red Mountain, Volume 2: In Destroyed Caravan at Tolvald's Crossing.
Death Blow Of Abernit, Volume 1: In the Hall Of The Dead at Whiterun.
Death Blow Of Abernit, Volume 2: In the war room in Falkreath.
The Mirror, Volume 1: On a sleeping mat on a redoubt of the Broken Tower.
The Mirror, Volume 2: In Ulfric's bedroom in Windhelm Castle.
Warrior, Volume 1: In the Boss arena in the Driftshade Refuge.
Warrior, Volume 2: In the Captain's quarters in Fort Kostov.
Conjuration
Frostfall Part I, Volume 10: In the last room of the Word Wall in Sunderstone Gorge.
Frostfall Part II, Volume 10: In Belyn Hlaalu's house in Windhelm.
Hearth Fire Part I, Volume 9: In the last room in Rimerock Burrow.
Hearth Fire Part II, Volume 9: Near the Mortar and Pestle shop in Dawnstar.
Liminal Bridges, Volume 1: In north entrance of Shalidar's Maze.
Liminal Bridges, Volume 2: At the top of Falkreath Watchtower.
The Doors Of Oblivion, Volume 1: In Reachcliff Cave.
The Doors Of Oblivion, Volume 2: In Fellglow Keep.
The Warrior's Charge, Volume 1: In the sacrificial chamber of the Arcane Enchanter at Brittleshin Pass.
The Warrior's Charge, Volume 2: In the Jarl's bed chamber in Markarth.
Destruction
A Hypothetical Treachery, Volume 1: In the central chamber of High Gate Ruins.
A Hypothetical Treachery, Volume 2: In the Aretino residence in Windhelm.
Art Of War Magic, Volume 1: In Ravenscar Hollow.
Art Of War Magic, Volume 2: In White Hall at Dawnstar.
Horrors Of Castle Xyr, Volume 1: In the alchemy lab in Rannveig's Fast.
Horrors Of Castle Xyr, Volume 2: In Glenmoril Coven.
Response To Bero's Speech, Volume 1: In Haemar's Cavern.
Response To Bero's Speech, Volume 2: In Iron Breaker Mine in Dawnstar.
The Mystery Of Princess Talara Part I, Volume 3: : In Winterhold.
The Mystery Of Princess Talara Part II, Volume 3: : In the Upper Zone of Steepfall Burrow.
Enchantment
A Tragedy In Black, Volume 1: In Glenmoril Coven.
A Tragedy In Black, Volume 2: In Ilinalta's Deep.
Catalog Of Armor Enchantments, Volume 1: In Falion's house in Morthal.
Catalog Of Armor Enchantments, Volume 2: In Steamscorch Mine in Kynsegrove.
Catalog Of Weapon Enchantments: In White Hall at Dawnstar.
Enchanter's Primer, Volume 1: In Valentina's house in Whiterun.
Enchanter's Primer, Volume 2: In Hob's Fall Cave.
Twin Secrets, Volume 1: At the top of the Arcane Enchanter in Hagraven, at Serpent's Bluff.
Twin Secrets, Volume 2: In Treva's Watch.
Heavy Armor
Hallgerd's Tale, Volume 1: East of Ivarstead, northwest of Riften, on top of the tower on a table, guarded by Orc hunters.
Hallgerd's Tale, Volume 2: In Jorrvaskr Hall at Whiterun.
MidYear Part I, Volume 6: Outside the alchemy lab in Fort Dunstead prison.
MidYear Part II, Volume 6: In a guardhouse in Morthal.
Chimarvamidium, Volume 1: On a desk in Calcelmo's Tower in Malkorth.
Chimarvamidium, Volume 2: In Darkwater Crossing.
Orsinium And The Orcs, Volume 1: In Stonehills.
Orsinium And The Orcs, Volume 2: In Dushnikh Yal.
The Knights Of The Nine, Volume 1: In the dining area in Windhelm.
The Knights Of The Nine, Volume 2: In the Hall Of The Vigilant.
Illusion
Before The Ages Of Man, Volume 1: In Dragonsreach Jarl's quarters in Whiterun.
Before The Ages Of Man, Volume 2: In the four level room in Shroud Hearth Barrow.
Incident At Necrom, Volume 1: In Pinemoon Cave.
Incident At Necrom, Volume 2: In the locked room by the alchemy lab at Bloodlet Throne.
Mystery Of Talara Part I, Volume 4: Near the Arcane Enchanter at Broken Fang Cave.
Mystery Of Talara Part II, Volume 4: In Nepa's house in Markarth.
Sun's Dawn Part I, Volume 2: In the inner sanctum in the Temple Of Dibella in Malkarth.
Sun's Dawn Part II, Volume 2: Near the Hargraven's tent in Darklight Tower.
The Black Arts On Trial, Volume 1: In Falkreath Jail.
The Black Arts On Trial, Volume 2: In the White Phial store in Whiterun.
Light Armor
Ice And Chitin, Volume 1: In the guard tower in Markarth.
Ice And Chitin, Volume 2: In a room under the southern bridge of Windhelm.
Jornibret's Last Dance, Volume 1: In Fort Neugard's library.
Jornibret's Last Dance, Volume 2: In an Autumnwatch tower.
Rislav The Rigtheous, Volume 1: In the training room at Fort Greymoor.
Rislav The Rigtheous, Volume 2: In the training room at Cracked Tusk.
The Rear Guard, Volume 1: In Castle Dour in Solitude.
The Rear Guard, Volume 2: At the Druaddach Redoubt.
The Refugees, Volume 1: In a small, nameless camp west of Helgen. To reach it, follow the path, and keep left.
The Refugees, Volume 2: In the Smithy Of Solitude.
Lockpicking
Advances In Lockpicking, Volume 1: Inside Ragged Flagon's cistern at Riften.
Advances In Lockpicking, Volume 2: During the escape from Riften's jail.
Proper Lock Design, Volume 1: In Cidhna Mine in Markath.
Proper Lock Design, Volume 2: In the shack above the ramparts at the top of Faldar's Tooth.
Surfeit Of Thieves, Volume 1: In the wreck of the Winter War.
Surfeit Of Thieves, Volume 2: In Mistveil Keep in Riften. It is next to Jarl Laila Law-Giver's end table.
The Locked Room, Volume 1: At Highmoon Hall in Morthal.
The Locked Room, Volume 2: In Animonculary's vault in Alftrand.
The Wolf Queen Part I, Volume 1: In Dawnstar jail.
The Wolf Queen Part II, Volume 1: Underneath the bar in Cragslane Cavern.
One-Handed
Fire And Darkness, Volume 1: In Folgunthur.
Fire And Darkness, Volume 2: In Esben's room in the Ratway Warrens in Riften.
Mace Etiquette, Volume 1: In Orotheim.
Mace Etiquette, Volume 2: In Fort Greenwall.
Morning Star Part I, Volume 1: In Driftshade Refuge.
Morning Star Part II, Volume 1: In Lost Echo Cave.
Night Falls On Sentinel, Volume 1: In the Bandit camp northwest of Helgen.
Night Falls On Sentinel, Volume 2: In Swindler's Den during a side quest.
The Importance Of Where, Volume 1: In a Markath guard tower.
The Importance Of Where, Volume 2: In Chillfurrow Farm.
Warrior: In Driftshade Refuge.
Pickpocketing
Aevar Stone Singer, Volume 1: In Thonnir's house in Morthal.
Aevar Stone Singer, Volume 2: In the last jail cell in Lost Valkygg.
Beggar, Volume 1: Near the Ratway, at the table in room with Kajiit Lowlife.
Beggar, Volume 2: In Haelga's bunkhouse in Riften.
Purloined Shadows, Volume 1: In Duskglow Crevice.
Purloined Shadows, Volume 2: In Honorfall Orphanage in Riften.
Thief, Volume 1: In Bleak Falls Temple, Swindler's Den.
Thief, Volume 2: At the Argonian Assemblage in Windhelm.
Wulfmare's Guide To Better Thieving, Volume 1: At the bottom of Fort Sunguard's oubliette.
Wulfmare's Guide To Better Thieving, Volume 2: In Mara's Eye Pond.
Restoration
Mystery Of Talara Part I, Volume 2: In Eldergleam Sanctuary.
Mystery Of Talara Part II, Volume 2: In Frostflow Lighthouse.
Racial Phylogeny, Volume 1: At Moorside Inn in Morthal.
Racial Phylogeny, Volume 2: At Corpselight Farm in Falkreath.
Rain's Hand Part I, Volume 4: In Falion's house in Morthal.
Rain's Hand Part II, Volume 4: In the Hall Of The Dead in Markath.
The Exodus, Volume 1: In the Frozen Hearth in Winterhold.
The Exodus, Volume 2: At Stendarr's Beacon.
Withershins, Volume 1: At the end of Actwind Point.
Withershins, Volume 2: In the Temple Of Kynarteh at Whiterun.
Smithing
Cherins' Heart, Volume 1: In Dawnstar's Quicksilver Mine.
Cherins' Heart, Volume 2: In the forge room of Morvunskar.
Heavy Armor Forging, Volume 1: In the Silent Moons Camp.
Heavy Armor Forging, Volume 2: In Gloombound Mine.
Light Armor Forging, Volume 1: In Lod's house in Falkreath.
Light Armor Forging, Volume 2: In Embershard Mine, on the lower level of the larger area to the west.
The Armorer's Challenge, Volume 1: Near the Smith's forge at Mor Khazgur.
The Armorer's Challenge, Volume 2: On the Skyforge platform in Whiterun.
The Last Scabbard Of Akrash, Volume 1: In Silver Hand Camp in Gallows Rock.
The Last Scabbard Of Akrash, Volume 2: In the armory of Fort Sunguard.
Sneak
Last Seed Part I, Volume 8: In Redoran's Retreat.
Last Seed Part II, Volume 8: In the room with Alain at Raldbthar.
Legend Of Krately House, Volume 1: In the Black Briar Lodge.
Legend Of Krately House, Volume 2: In the cellar at the Nightgate Inn.
Sacred Witness, Volume 1: In an alchemy lab in Deepwood Vale.
Sacred Witness, Volume 2: In Babette's room in The Dark Brotherhood Sanctuary.
The Red Kitchen Reader, Volume 1: In the Frostmere Crypt.
The Red Kitchen Reader, Volume 2: In New Gnisis Cornerclub in Windhelm.
Three Thieves, Volume 1: In the room of Rattle's in Snow Veil Sanctum.
Three Thieves, Volume 2: In Honningbrew Brewery's alchemy lab.
Speech
A Dance In Fire Part I, Volume 6: In Meeko's Shack.
A Dance In Fire Part II, Volume 6: In Dead Man's Drink tavern at Falkreath.
A Dance In Fire Part I, Volume 7: In Arnleif And Sons Trading Company in Markath.
A Dance In Fire Part II, Volume 7: In Beggars' Row in Riften.
Biography Of The Wolf Queen, Volume 1: In the Blue Palace in Solitude.
Biography Of The Wolf Queen, Volume 2: In Belthor's General Goods in Whiterun.
Second Seed Part I, Volume 5: In Sorli's house in Stonehills.
Second Seed Part II, Volume 5: In Sadri's Used Wares in Windhelm.
The Buying Game, Volume 1: In Bards' College.
The Buying Game, Volume 2: In the Shrine to Peyrite.
Two-Handed
Battle Of Sancre Tor, Volume 1: In Dustman's Cairn.
Battle Of Sancre Tor, Volume 2: In Old Hroldan.
King, Volume 1: In Bleakwind Bluff.
King, Volume 2: In Penitus Oculatist Outpost at Dragon Bridge.
Songs Of Hrormir, Volume 1: In Jorrvaskr Living Quarters.
Songs Of Hrormir, Volume 2: In Jala's house in Solitude.
The Legendary City Of Sancre Tor, Volume 1: In Ysgramor's Tomb.
The Legendary City Of Sancre Tor, Volume 2: In Falkreath's barracks.
Words And Philosophy, Volume 1: In the flooded cave of the Lost Knife Hideout.
Words And Philosophy, Volume 2: In the Riften barracks.
Skill books give you skill bonuses. All 18 skills have their own skill books. Search the indicated location to find the corresponding skill book:
Alchemy
A Game At Dinner, Volume 1: In New Gnisis Cornerclub in Windhelm.
A Game At Dinner, Volume 2: In Honningbrew Brewery.
Herbalist's Guide To Skyrim: In Arcadia's Cauldron in Whiterun.
De Rerum Dirennis: In Winterhold Alchemy Lab.
Herbalit's Guide To Skyrim: In the Hag's Cure in Makarth.
Mannimarco King Of Worms, Volume 1: On the corpse in Evergreen Grove.
Mannimarco King Of Worms, Volume 2: In the Alchemy Lab in Nightcaller Temple.
Song Of The Alchemists, Volume 1: In Bards' College during Solitude.
Song Of The Alchemists, Volume 2: In Anise's Cabin.
Alteration
Breathing Water, Volume 1: In Kraldar's House in Winterhold.
Breathing Water, Volume 2: In Withing Ilinalta's Deep.
Daughter Of The Niben, Volume 1: In Brandy-Mug Farmstead.
Daughter Of The Niben, Volume 2: In the room next to the Jarl Of Understone in Markath.
Reality And Other Flasehoods, Volume 1: In the throne room of Yngvild.
Reality And Other Flasehoods, Volume 2: In the Red Eagle Ascent.
Sithis, Volume 1: On Krag's corpse in Nchuand-Zel.
Sithis, Volume 2: In The Dark Brotherhood Sanctuary.
The Lunar Lorkhan, Volume 1: In the Mazaka's quarters at the Lighthouse Of Solitude.
The Lunar Lorkhan, Volume 2: In the central chamber of the Arcane Enchanter of Cragwallow Slope.
Archery
Father Of The Niben, Volume 1: In Brinehammer Shipwreck Hold.
Father Of The Niben, Volume 2: In Autumnshade Clearing, northwest of Riften, on a dead hunter.
The Black Arrow Part II, Volume 1: In Drunken Huntsman Tavern in Whiterun.
The Black Arrow Part II, Volume 2: In Valtheim Towers.
The Gold Ribbon Of Merit, Volume 1: In Fletcher's shop in Solitude.
The Gold Ribbon Of Merit, Volume 2: In Angi's Camp.
The Marksmanship Lesson, Volume 1: In the map room in Dawnstar Sanctuary.
The Marksmanship Lesson, Volume 2: In Gilfre's house at Mixwater.
Vernaccus And Bourlor, Volume 1: In the Smithshop at Knifepoint Ridge.
Vernaccus And Bourlor, Volume 2: In Froki's Shack.
Block
A Dance In Fire, Volume 1: In the library in Fort Snowhawk.
A Dance In Fire, Volume 2: In the ruined hostel at Traitors' Post.
Battle Of Red Mountain, Volume 1: In Watch Pass at Skybound.
Battle Of Red Mountain, Volume 2: In Destroyed Caravan at Tolvald's Crossing.
Death Blow Of Abernit, Volume 1: In the Hall Of The Dead at Whiterun.
Death Blow Of Abernit, Volume 2: In the war room in Falkreath.
The Mirror, Volume 1: On a sleeping mat on a redoubt of the Broken Tower.
The Mirror, Volume 2: In Ulfric's bedroom in Windhelm Castle.
Warrior, Volume 1: In the Boss arena in the Driftshade Refuge.
Warrior, Volume 2: In the Captain's quarters in Fort Kostov.
Conjuration
Frostfall Part I, Volume 10: In the last room of the Word Wall in Sunderstone Gorge.
Frostfall Part II, Volume 10: In Belyn Hlaalu's house in Windhelm.
Hearth Fire Part I, Volume 9: In the last room in Rimerock Burrow.
Hearth Fire Part II, Volume 9: Near the Mortar and Pestle shop in Dawnstar.
Liminal Bridges, Volume 1: In north entrance of Shalidar's Maze.
Liminal Bridges, Volume 2: At the top of Falkreath Watchtower.
The Doors Of Oblivion, Volume 1: In Reachcliff Cave.
The Doors Of Oblivion, Volume 2: In Fellglow Keep.
The Warrior's Charge, Volume 1: In the sacrificial chamber of the Arcane Enchanter at Brittleshin Pass.
The Warrior's Charge, Volume 2: In the Jarl's bed chamber in Markarth.
Destruction
A Hypothetical Treachery, Volume 1: In the central chamber of High Gate Ruins.
A Hypothetical Treachery, Volume 2: In the Aretino residence in Windhelm.
Art Of War Magic, Volume 1: In Ravenscar Hollow.
Art Of War Magic, Volume 2: In White Hall at Dawnstar.
Horrors Of Castle Xyr, Volume 1: In the alchemy lab in Rannveig's Fast.
Horrors Of Castle Xyr, Volume 2: In Glenmoril Coven.
Response To Bero's Speech, Volume 1: In Haemar's Cavern.
Response To Bero's Speech, Volume 2: In Iron Breaker Mine in Dawnstar.
The Mystery Of Princess Talara Part I, Volume 3: : In Winterhold.
The Mystery Of Princess Talara Part II, Volume 3: : In the Upper Zone of Steepfall Burrow.
Enchantment
A Tragedy In Black, Volume 1: In Glenmoril Coven.
A Tragedy In Black, Volume 2: In Ilinalta's Deep.
Catalog Of Armor Enchantments, Volume 1: In Falion's house in Morthal.
Catalog Of Armor Enchantments, Volume 2: In Steamscorch Mine in Kynsegrove.
Catalog Of Weapon Enchantments: In White Hall at Dawnstar.
Enchanter's Primer, Volume 1: In Valentina's house in Whiterun.
Enchanter's Primer, Volume 2: In Hob's Fall Cave.
Twin Secrets, Volume 1: At the top of the Arcane Enchanter in Hagraven, at Serpent's Bluff.
Twin Secrets, Volume 2: In Treva's Watch.
Heavy Armor
Hallgerd's Tale, Volume 1: East of Ivarstead, northwest of Riften, on top of the tower on a table, guarded by Orc hunters.
Hallgerd's Tale, Volume 2: In Jorrvaskr Hall at Whiterun.
MidYear Part I, Volume 6: Outside the alchemy lab in Fort Dunstead prison.
MidYear Part II, Volume 6: In a guardhouse in Morthal.
Chimarvamidium, Volume 1: On a desk in Calcelmo's Tower in Malkorth.
Chimarvamidium, Volume 2: In Darkwater Crossing.
Orsinium And The Orcs, Volume 1: In Stonehills.
Orsinium And The Orcs, Volume 2: In Dushnikh Yal.
The Knights Of The Nine, Volume 1: In the dining area in Windhelm.
The Knights Of The Nine, Volume 2: In the Hall Of The Vigilant.
Illusion
Before The Ages Of Man, Volume 1: In Dragonsreach Jarl's quarters in Whiterun.
Before The Ages Of Man, Volume 2: In the four level room in Shroud Hearth Barrow.
Incident At Necrom, Volume 1: In Pinemoon Cave.
Incident At Necrom, Volume 2: In the locked room by the alchemy lab at Bloodlet Throne.
Mystery Of Talara Part I, Volume 4: Near the Arcane Enchanter at Broken Fang Cave.
Mystery Of Talara Part II, Volume 4: In Nepa's house in Markarth.
Sun's Dawn Part I, Volume 2: In the inner sanctum in the Temple Of Dibella in Malkarth.
Sun's Dawn Part II, Volume 2: Near the Hargraven's tent in Darklight Tower.
The Black Arts On Trial, Volume 1: In Falkreath Jail.
The Black Arts On Trial, Volume 2: In the White Phial store in Whiterun.
Light Armor
Ice And Chitin, Volume 1: In the guard tower in Markarth.
Ice And Chitin, Volume 2: In a room under the southern bridge of Windhelm.
Jornibret's Last Dance, Volume 1: In Fort Neugard's library.
Jornibret's Last Dance, Volume 2: In an Autumnwatch tower.
Rislav The Rigtheous, Volume 1: In the training room at Fort Greymoor.
Rislav The Rigtheous, Volume 2: In the training room at Cracked Tusk.
The Rear Guard, Volume 1: In Castle Dour in Solitude.
The Rear Guard, Volume 2: At the Druaddach Redoubt.
The Refugees, Volume 1: In a small, nameless camp west of Helgen. To reach it, follow the path, and keep left.
The Refugees, Volume 2: In the Smithy Of Solitude.
Lockpicking
Advances In Lockpicking, Volume 1: Inside Ragged Flagon's cistern at Riften.
Advances In Lockpicking, Volume 2: During the escape from Riften's jail.
Proper Lock Design, Volume 1: In Cidhna Mine in Markath.
Proper Lock Design, Volume 2: In the shack above the ramparts at the top of Faldar's Tooth.
Surfeit Of Thieves, Volume 1: In the wreck of the Winter War.
Surfeit Of Thieves, Volume 2: In Mistveil Keep in Riften. It is next to Jarl Laila Law-Giver's end table.
The Locked Room, Volume 1: At Highmoon Hall in Morthal.
The Locked Room, Volume 2: In Animonculary's vault in Alftrand.
The Wolf Queen Part I, Volume 1: In Dawnstar jail.
The Wolf Queen Part II, Volume 1: Underneath the bar in Cragslane Cavern.
One-Handed
Fire And Darkness, Volume 1: In Folgunthur.
Fire And Darkness, Volume 2: In Esben's room in the Ratway Warrens in Riften.
Mace Etiquette, Volume 1: In Orotheim.
Mace Etiquette, Volume 2: In Fort Greenwall.
Morning Star Part I, Volume 1: In Driftshade Refuge.
Morning Star Part II, Volume 1: In Lost Echo Cave.
Night Falls On Sentinel, Volume 1: In the Bandit camp northwest of Helgen.
Night Falls On Sentinel, Volume 2: In Swindler's Den during a side quest.
The Importance Of Where, Volume 1: In a Markath guard tower.
The Importance Of Where, Volume 2: In Chillfurrow Farm.
Warrior: In Driftshade Refuge.
Pickpocketing
Aevar Stone Singer, Volume 1: In Thonnir's house in Morthal.
Aevar Stone Singer, Volume 2: In the last jail cell in Lost Valkygg.
Beggar, Volume 1: Near the Ratway, at the table in room with Kajiit Lowlife.
Beggar, Volume 2: In Haelga's bunkhouse in Riften.
Purloined Shadows, Volume 1: In Duskglow Crevice.
Purloined Shadows, Volume 2: In Honorfall Orphanage in Riften.
Thief, Volume 1: In Bleak Falls Temple, Swindler's Den.
Thief, Volume 2: At the Argonian Assemblage in Windhelm.
Wulfmare's Guide To Better Thieving, Volume 1: At the bottom of Fort Sunguard's oubliette.
Wulfmare's Guide To Better Thieving, Volume 2: In Mara's Eye Pond.
Restoration
Mystery Of Talara Part I, Volume 2: In Eldergleam Sanctuary.
Mystery Of Talara Part II, Volume 2: In Frostflow Lighthouse.
Racial Phylogeny, Volume 1: At Moorside Inn in Morthal.
Racial Phylogeny, Volume 2: At Corpselight Farm in Falkreath.
Rain's Hand Part I, Volume 4: In Falion's house in Morthal.
Rain's Hand Part II, Volume 4: In the Hall Of The Dead in Markath.
The Exodus, Volume 1: In the Frozen Hearth in Winterhold.
The Exodus, Volume 2: At Stendarr's Beacon.
Withershins, Volume 1: At the end of Actwind Point.
Withershins, Volume 2: In the Temple Of Kynarteh at Whiterun.
Smithing
Cherins' Heart, Volume 1: In Dawnstar's Quicksilver Mine.
Cherins' Heart, Volume 2: In the forge room of Morvunskar.
Heavy Armor Forging, Volume 1: In the Silent Moons Camp.
Heavy Armor Forging, Volume 2: In Gloombound Mine.
Light Armor Forging, Volume 1: In Lod's house in Falkreath.
Light Armor Forging, Volume 2: In Embershard Mine, on the lower level of the larger area to the west.
The Armorer's Challenge, Volume 1: Near the Smith's forge at Mor Khazgur.
The Armorer's Challenge, Volume 2: On the Skyforge platform in Whiterun.
The Last Scabbard Of Akrash, Volume 1: In Silver Hand Camp in Gallows Rock.
The Last Scabbard Of Akrash, Volume 2: In the armory of Fort Sunguard.
Sneak
Last Seed Part I, Volume 8: In Redoran's Retreat.
Last Seed Part II, Volume 8: In the room with Alain at Raldbthar.
Legend Of Krately House, Volume 1: In the Black Briar Lodge.
Legend Of Krately House, Volume 2: In the cellar at the Nightgate Inn.
Sacred Witness, Volume 1: In an alchemy lab in Deepwood Vale.
Sacred Witness, Volume 2: In Babette's room in The Dark Brotherhood Sanctuary.
The Red Kitchen Reader, Volume 1: In the Frostmere Crypt.
The Red Kitchen Reader, Volume 2: In New Gnisis Cornerclub in Windhelm.
Three Thieves, Volume 1: In the room of Rattle's in Snow Veil Sanctum.
Three Thieves, Volume 2: In Honningbrew Brewery's alchemy lab.
Speech
A Dance In Fire Part I, Volume 6: In Meeko's Shack.
A Dance In Fire Part II, Volume 6: In Dead Man's Drink tavern at Falkreath.
A Dance In Fire Part I, Volume 7: In Arnleif And Sons Trading Company in Markath.
A Dance In Fire Part II, Volume 7: In Beggars' Row in Riften.
Biography Of The Wolf Queen, Volume 1: In the Blue Palace in Solitude.
Biography Of The Wolf Queen, Volume 2: In Belthor's General Goods in Whiterun.
Second Seed Part I, Volume 5: In Sorli's house in Stonehills.
Second Seed Part II, Volume 5: In Sadri's Used Wares in Windhelm.
The Buying Game, Volume 1: In Bards' College.
The Buying Game, Volume 2: In the Shrine to Peyrite.
Two-Handed
Battle Of Sancre Tor, Volume 1: In Dustman's Cairn.
Battle Of Sancre Tor, Volume 2: In Old Hroldan.
King, Volume 1: In Bleakwind Bluff.
King, Volume 2: In Penitus Oculatist Outpost at Dragon Bridge.
Songs Of Hrormir, Volume 1: In Jorrvaskr Living Quarters.
Songs Of Hrormir, Volume 2: In Jala's house in Solitude.
The Legendary City Of Sancre Tor, Volume 1: In Ysgramor's Tomb.
The Legendary City Of Sancre Tor, Volume 2: In Falkreath's barracks.
Words And Philosophy, Volume 1: In the flooded cave of the Lost Knife Hideout.
Words And Philosophy, Volume 2: In the Riften barracks.
Skill trainer locations and Skill level
There are three types of Skill Trainers: Combat, Magic, and Stealth. The trainers will charge you a set fee to level up the indicated skill. Search the listed locations to find the corresponding Skill Trainer:
Combat
Archery
Journeyman Trainer: Find Faendal in Riverwood.
Expert Trainer: Find Aela the Huntress of The Companions in Whiterun.
Master Trainer: Find Niruin of The Thieves Guild in Riften.
Block
Expert Trainer: Find Njade Stonearm of The Companions in Whiterun.
Master Trainer: Find Larak of Mor Khazgur in The Reach.
Heavy Armor
Journeyman Trainer: Find Hermir Strongheart in Windhelm.
Expert Trainer: Find Gharol of Dushnikh Yal in The Reach.
Master Trainer: Find Farkas of The Companions in Whiterun.
One-Handed
Journeyman Trainer: Find Amren in Whiterun.
Expert Trainer: Find Athis of The Companions in Whiterun.
Master Trainer: Find Burguk of Dushnikh Yal in The Reach.
Smithing
Journeyman Trainer: Find Ghorza in Markarth.
Expert Trainer: Find Balimund in Riften.
Master Trainer: Find Eorlund Gray-Mane in Whiterun.
Two-Handed
Expert Trainer: Find Torbjorn Shatter-Shield in Windhelm.
Master Trainer: Find Vilkas of The Companions in Whiterun.
Magic
Alteration
Journeyman Trainer: Find Melaran in Solitude.
Expert Trainer: Find Dravynea of Kynesgrove in Eastmarch.
Master Trainer: Find Tolfdir of The College in Winterhold.
Conjuration
Journeyman Trainer: Find Runil in Falkreath.
Expert Trainer: Find Phinis Gestor of The College in Winterhold.
Master Trainer: Find Falion in Morthal.
Destruction
Journeyman Trainer: Find Wuunferth the Unliving in Windhelm.
Expert Trainer: Find Sybille Stentor in Solitude.
Master Trainer: Find Faralda of The College in Winterhold.
Enchanting
Expert Trainer: Find Sergius Turrianus of The College in Winterhold.
Master Trainer: Find Hamal in Markarth.
Illusion
Expert Trainer: Find Atub in Largoshbur in The Rift.
Master Trainer: Find Drevis Neloren of The College in Winterhold.
Restoration
Expert Trainer: Find Keeper Carcette at The Hall Of The Vigilant and Colette Marence of The College in Winterhold.
Master Trainer: Find Danica Pure-Spring in Whiterun.
Stealth
Alchemy
Journeyman Trainer: Find Lami in Morthal.
Expert Trainer: Find Arcadia in Whiterun.
Master Trainer: Find Babette in The Dark Brotherhood Sanctuary.
Light Armor
Journeyman Trainer: Find Scouts-Many-Marshes in Whiterun.
Expert Trainer: Find Grelka in Riften.
Master Trainer: Find Mazir in the Dark Brotherhood Sanctuary.
Lockpicking
Expert Trainer: Find Majhad at Khajiit Caravans.
Master Trainer: Find Vex of The Thieves Guild in Riften.
Pickpocketing
Journeyman Trainer: Find Ahkari at Khajiit Caravans.
Expert Trainer: Find Silda the Unseen in Windhelm.
Master Trainer: Find Vipir of The Thieves Guild in Riften.
Sneak
Journeyman Trainer: Find Khayla at Khajiit Caravans.
Expert Trainer: Find Garvey in Markarth.
Master Trainer: Find Delven Mallory of The Thieves Guild in Riften.
Speech
Journeyman Trainer: Find Revyn Sadri in Windhelm and Dro'marash at Khajiit Caravans.
Expert Trainer: Find Ogmund the Skald in Markarth.
Master Trainer: Find Geraud Gemaine of Bards' College in Solitude.
Pickpocketing advancement books
Pickpocketing
Aevar Stone Singer, Volume 1: In Thonnir's house in Morthal.
Aevar Stone Singer, Volume 2: In the last jail cell in Lost Valkygg.
Beggar, Volume 1: Near the Ratway, at the table in room with Kajiit Lowlife.
Beggar, Volume 2: In Haelga's bunkhouse in Riften.
Purloined Shadows, Volume 1: In Duskglow Crevice.
Purloined Shadows, Volume 2: In Honorfall Orphanage in Riften.
Thief, Volume 1: In Bleak Falls Temple, Swindler's Den.
Thief, Volume 2: At the Argonian Assemblage in Windhelm.
Wulfmare's Guide To Better Thieving, Volume 1: At the bottom of Fort Sunguard's oubliette.
Wulfmare's Guide To Better Thieving, Volume 2: In Mara's Eye Pond.
Aevar Stone Singer, Volume 1: In Thonnir's house in Morthal.
Aevar Stone Singer, Volume 2: In the last jail cell in Lost Valkygg.
Beggar, Volume 1: Near the Ratway, at the table in room with Kajiit Lowlife.
Beggar, Volume 2: In Haelga's bunkhouse in Riften.
Purloined Shadows, Volume 1: In Duskglow Crevice.
Purloined Shadows, Volume 2: In Honorfall Orphanage in Riften.
Thief, Volume 1: In Bleak Falls Temple, Swindler's Den.
Thief, Volume 2: At the Argonian Assemblage in Windhelm.
Wulfmare's Guide To Better Thieving, Volume 1: At the bottom of Fort Sunguard's oubliette.
Wulfmare's Guide To Better Thieving, Volume 2: In Mara's Eye Pond.
Standing stone locations
The Apprentice Stone: It is south of Solitude, on an island, in a small water marshland. It helps you recover magicka quickly, but it makes you susceptible to magicka damage.
The Atronach Stone: It is between Riften and Windhel, in the marshland. It is just outside the mountain range between the two locations, near the Eldergleam Sanctuary and Darkwater Crossing by the river to the east of the two. It gives you a large magicka boost and enables you to absorb spell damage, but you recover it slowly.
The Lady Stone: It is on a small island on the lake to the west of Riverwood. It allows you to regenerate health and stamina quickly.
The Lord Stone: It is southwest of Dawnstar, in the mountain range, on the northern peak. It makes you resistant to magicka and physical damage.
The Lover Stone: It is east of Markarth, about one fifth of the way to Solitude. It helps you improve all your skills faster.
The Ritual Stone: It is east of Whiterun, south of the river, between Whiterun and Valtheim Towers. It allows you to re-animate nearby corpses to fight for you.
The Serpent Stone: It is east of Winterhold, north of Windhelm, in the sea, on a floating ice berg. It gives you a ranged paralyzing poison to use once a day.
The Shadow Stone: It is south of Riften, on a small mountain before the large mountain range to the south. It lets you become invisible once a day for an extended period.
The Steed Stone: It is on the tip of the highest mountain, northwest of Solitude. It increases your carrying capacity without any movement penalty.
The Tower Stone: It is on a mountain in the middle of Winterhold and Dawnstar. It allows you to automatically open expert and lower locks.
The Atronach Stone: It is between Riften and Windhel, in the marshland. It is just outside the mountain range between the two locations, near the Eldergleam Sanctuary and Darkwater Crossing by the river to the east of the two. It gives you a large magicka boost and enables you to absorb spell damage, but you recover it slowly.
The Lady Stone: It is on a small island on the lake to the west of Riverwood. It allows you to regenerate health and stamina quickly.
The Lord Stone: It is southwest of Dawnstar, in the mountain range, on the northern peak. It makes you resistant to magicka and physical damage.
The Lover Stone: It is east of Markarth, about one fifth of the way to Solitude. It helps you improve all your skills faster.
The Ritual Stone: It is east of Whiterun, south of the river, between Whiterun and Valtheim Towers. It allows you to re-animate nearby corpses to fight for you.
The Serpent Stone: It is east of Winterhold, north of Windhelm, in the sea, on a floating ice berg. It gives you a ranged paralyzing poison to use once a day.
The Shadow Stone: It is south of Riften, on a small mountain before the large mountain range to the south. It lets you become invisible once a day for an extended period.
The Steed Stone: It is on the tip of the highest mountain, northwest of Solitude. It increases your carrying capacity without any movement penalty.
The Tower Stone: It is on a mountain in the middle of Winterhold and Dawnstar. It allows you to automatically open expert and lower locks.
Lockpicking advancement Books
Advances In Lockpicking, Volume 1: Inside Ragged Flagon's cistern at Riften.
Advances In Lockpicking, Volume 2: During the escape from Riften's jail.
Proper Lock Design, Volume 1: In Cidhna Mine in Markath.
Proper Lock Design, Volume 2: In the shack above the ramparts at the top of Faldar's Tooth.
Surfeit Of Thieves, Volume 1: In the wreck of the Winter War.
Surfeit Of Thieves, Volume 2: In Mistveil Keep in Riften. It is next to Jarl Laila Law-Giver's end table.
The Locked Room, Volume 1: At Highmoon Hall in Morthal.
The Locked Room, Volume 2: In Animonculary's vault in Alftrand.
The Wolf Queen Part I, Volume 1: In Dawnstar jail.
The Wolf Queen Part II, Volume 1: Underneath the bar in Cragslane Cavern.
Advances In Lockpicking, Volume 2: During the escape from Riften's jail.
Proper Lock Design, Volume 1: In Cidhna Mine in Markath.
Proper Lock Design, Volume 2: In the shack above the ramparts at the top of Faldar's Tooth.
Surfeit Of Thieves, Volume 1: In the wreck of the Winter War.
Surfeit Of Thieves, Volume 2: In Mistveil Keep in Riften. It is next to Jarl Laila Law-Giver's end table.
The Locked Room, Volume 1: At Highmoon Hall in Morthal.
The Locked Room, Volume 2: In Animonculary's vault in Alftrand.
The Wolf Queen Part I, Volume 1: In Dawnstar jail.
The Wolf Queen Part II, Volume 1: Underneath the bar in Cragslane Cavern.
Easy level ups/cheats
Easy Speech skill
Go to Riften, and talk to the Dark Elf named Ungrien. Choose the "Tell me about Maven Black-Briar." option, and then select the persuade option. After that, the persuade option will not disappear, allowing you to keep selecting it as many times as desired to get easy experience and max out your Speech skill. Note: This glitch was done on an unpatched version of the game. You can delete all patches for the game by using the "Clear hard drive cache" code for the Xbox 360.
free training
Get any skill trainer as your follower, and train your skills with him. Then, ask him to trade, and take the gold you gave him back.
To get costly (especially on later levels) training for free, enter any guild where there are trainers in what you need, and gain their trust. Get the desired training you need from the trainer, and then pickpocket him (your money for the training will be in his pocket). It would normally be considered a crime, but the guild will not do anything about it or report it.
Getting items from display cases without lockpicks
This trick works on any item within a locked display case. Look directly at the item through the display case glass, then press A to activate the lockpick mini-game. Instead of actually picking the lock, press B to exit the lockpicking screen, then immediately press A. If done correctly, you will take the item from within the case without having to unlock the display case. For example, you can use this trick on the Elven Sword in the display case in Jarl Balgruuf's bed chamber area in Dragonsreach. It has a Master level lock, but this trick allows you to get it without even picking the lock. Note: This is still considered stealing in most cases; thus, try not to get caught.
Restocking any merchant's items and gold
To instantly refill any merchant's stock and gold, simply sell or buy anything from them. Then, save the game, kill the merchant, and load the saved game.
(not a cheat)
Becoming a werewolf (lycanthropy)
There are several benefits to becoming a werewolf. In human form, you have increased health. In werewolf form, your speed and physical strength are increased. You are able to travel faster, have claws to tear enemies apart, and can use your howl to scare enemies to run away from battle. When you get injured, you can feed on ravaged corpses as a werewolf to heal your wounds. The werewolf effect is only temporary, and you ultimately revert back to human form, but you can prolong this effect. As a werewolf, you can also avoid the rested buff from sleeping. To become a werewolf, follow the questline of The Companions Of Whiterun. Once you reach the "Silver Hand" quest, you will take part in a secret ritual, where you drink another werewolf's blood and turn into a werewolf yourself. You will be given a choice to commit yourself, and the quest will not advance if you do not commit.
Go to Riften, and talk to the Dark Elf named Ungrien. Choose the "Tell me about Maven Black-Briar." option, and then select the persuade option. After that, the persuade option will not disappear, allowing you to keep selecting it as many times as desired to get easy experience and max out your Speech skill. Note: This glitch was done on an unpatched version of the game. You can delete all patches for the game by using the "Clear hard drive cache" code for the Xbox 360.
free training
Get any skill trainer as your follower, and train your skills with him. Then, ask him to trade, and take the gold you gave him back.
To get costly (especially on later levels) training for free, enter any guild where there are trainers in what you need, and gain their trust. Get the desired training you need from the trainer, and then pickpocket him (your money for the training will be in his pocket). It would normally be considered a crime, but the guild will not do anything about it or report it.
Getting items from display cases without lockpicks
This trick works on any item within a locked display case. Look directly at the item through the display case glass, then press A to activate the lockpick mini-game. Instead of actually picking the lock, press B to exit the lockpicking screen, then immediately press A. If done correctly, you will take the item from within the case without having to unlock the display case. For example, you can use this trick on the Elven Sword in the display case in Jarl Balgruuf's bed chamber area in Dragonsreach. It has a Master level lock, but this trick allows you to get it without even picking the lock. Note: This is still considered stealing in most cases; thus, try not to get caught.
Restocking any merchant's items and gold
To instantly refill any merchant's stock and gold, simply sell or buy anything from them. Then, save the game, kill the merchant, and load the saved game.
(not a cheat)
Becoming a werewolf (lycanthropy)
There are several benefits to becoming a werewolf. In human form, you have increased health. In werewolf form, your speed and physical strength are increased. You are able to travel faster, have claws to tear enemies apart, and can use your howl to scare enemies to run away from battle. When you get injured, you can feed on ravaged corpses as a werewolf to heal your wounds. The werewolf effect is only temporary, and you ultimately revert back to human form, but you can prolong this effect. As a werewolf, you can also avoid the rested buff from sleeping. To become a werewolf, follow the questline of The Companions Of Whiterun. Once you reach the "Silver Hand" quest, you will take part in a secret ritual, where you drink another werewolf's blood and turn into a werewolf yourself. You will be given a choice to commit yourself, and the quest will not advance if you do not commit.
Wednesday, February 15, 2012
Rated M? What do you think?
Now I'll actually let you sound off. Email me at chaynsawchel@gmail.com.
Let's move on. Why Is Skyrim rated M? Sure, there's some blood. And just because you can get married doesn't mean there's 'sexual themes'. And people say damn, that's so horrible. I think it should be rated teen. I mean, if people wanted to make money for real, then let it be rated E!! Yeah, like kids are gonna pickpocket people and kill dragons.
So, like I said, sound off and email me with you're opinion. I think viewer opinion matters immensely.
Let's move on. Why Is Skyrim rated M? Sure, there's some blood. And just because you can get married doesn't mean there's 'sexual themes'. And people say damn, that's so horrible. I think it should be rated teen. I mean, if people wanted to make money for real, then let it be rated E!! Yeah, like kids are gonna pickpocket people and kill dragons.
So, like I said, sound off and email me with you're opinion. I think viewer opinion matters immensely.
Easy sneak
How to Master Sneak Fast in Skyrim
In Skyrim, sneak is a very useful tool especially for two purposes. You can go the creeper toon that no one can see, or use the levels to apply to Magika or health instead of stamina (which is what an assasain/thief wants) and use the perks on other skills other than sneak! Here's how. (MAKE SURE YOU HAVE A DAGGER! or two)
1You need to have gained entrance to High Hrothgar on The Throat of the World. (this is achieved by getting further in story)
2Once you get done with the Greybeard's training in the Thu'um, stand at the main entrance.
3Go down the corridor to the right and sneak while doing so.
4Pull out those lethal daggers and you will see a Greybeard meditating at an altar.
5Go behind him, save and turn the difficulty to maximum (this way you may score more hits and not wait for him to recharge health as much)
6Beat on him. :)
7Once he either stands up or notices you, run and hide around the corner down the stairs. (if you have the Silent Roll perk for sneak use that)
8Repeat process until your sneak is lvl 100!
In Skyrim, sneak is a very useful tool especially for two purposes. You can go the creeper toon that no one can see, or use the levels to apply to Magika or health instead of stamina (which is what an assasain/thief wants) and use the perks on other skills other than sneak! Here's how. (MAKE SURE YOU HAVE A DAGGER! or two)
1You need to have gained entrance to High Hrothgar on The Throat of the World. (this is achieved by getting further in story)
2Once you get done with the Greybeard's training in the Thu'um, stand at the main entrance.
3Go down the corridor to the right and sneak while doing so.
4Pull out those lethal daggers and you will see a Greybeard meditating at an altar.
5Go behind him, save and turn the difficulty to maximum (this way you may score more hits and not wait for him to recharge health as much)
6Beat on him. :)
7Once he either stands up or notices you, run and hide around the corner down the stairs. (if you have the Silent Roll perk for sneak use that)
8Repeat process until your sneak is lvl 100!
Easy gold
1Go to bandit camps. If you don't think you can take them on by yourself, find a follower (to get followers for free, just do their quest(s), and you can hire them with no charge, though with some you have to pay) Usually, if you loot both bodies and houses, there is a fair amount of money.
2Get in good with the Jarl. Seriously! If you get in good with the Jarl and complete all his/her quests and become the Thane, you can take almost anything to sell. Some things like jewelry cannot be taken without stealing. [ex. When you kill the dragon in Whiterun, you can not only buy a house, but take almost everything in his castle other then the things in his wizard's room.
3Steal. Stealing is one of the main things people do in these games to get money, it's easy, wear things that up your stealth, or get perks for your stealth.
4Join the Dark Brotherhood. Every time you report to the Dark Brotherhood after a murder, you get around 100-200 coin.
5Chop wood. You can chop wood, and sell it for about 5-6 gold at most pubs and mills. Though it doesn't pay a lot, you get 2 wood every time you chop one log, so each cycle, you chop 3 logs, so you get 6 firewood each time.
6Do jobs. Usually the jobs you get from the local people in any town pay well.
7Dungeons. You're thinking this one is too hard cause of Draugers and crap like that, right? Well it's really worth it! Usually, Draugers will drop from 1-30 coin, and when you finish the boss battle, you can either disenchant the weapon you get, or you can sell it for usually about 100-3000 coin.
8Hunting. Sometimes, animals will carry a small amount of coin from their last kill, or you can sell the pelts and meat for about 10-30 coin depending on what kind of pelt it is [ex. Wolf pelts are usually more then say, fox pelts, because wolf pelts are larger]
9Sell a lot. You're probably thinking, well we know that! But listen, look at the value of random things before you pick them up such as ingots, clothing, weapons, potions, books, etc. if it has a high value rating, then it's worth selling!
10 Join factions, do lots of quests. Joining factions means doing quests, and quests usually are fair pay (depending on the person and quest).
11Smith extra weapons/armor. Easy, when you smith things, smith some extras and sell them.
Source: http://m.wikihow.com/Get-Easy-Money-in-Elder-Scrolls-V:-Skyrim
2Get in good with the Jarl. Seriously! If you get in good with the Jarl and complete all his/her quests and become the Thane, you can take almost anything to sell. Some things like jewelry cannot be taken without stealing. [ex. When you kill the dragon in Whiterun, you can not only buy a house, but take almost everything in his castle other then the things in his wizard's room.
3Steal. Stealing is one of the main things people do in these games to get money, it's easy, wear things that up your stealth, or get perks for your stealth.
4Join the Dark Brotherhood. Every time you report to the Dark Brotherhood after a murder, you get around 100-200 coin.
5Chop wood. You can chop wood, and sell it for about 5-6 gold at most pubs and mills. Though it doesn't pay a lot, you get 2 wood every time you chop one log, so each cycle, you chop 3 logs, so you get 6 firewood each time.
6Do jobs. Usually the jobs you get from the local people in any town pay well.
7Dungeons. You're thinking this one is too hard cause of Draugers and crap like that, right? Well it's really worth it! Usually, Draugers will drop from 1-30 coin, and when you finish the boss battle, you can either disenchant the weapon you get, or you can sell it for usually about 100-3000 coin.
8Hunting. Sometimes, animals will carry a small amount of coin from their last kill, or you can sell the pelts and meat for about 10-30 coin depending on what kind of pelt it is [ex. Wolf pelts are usually more then say, fox pelts, because wolf pelts are larger]
9Sell a lot. You're probably thinking, well we know that! But listen, look at the value of random things before you pick them up such as ingots, clothing, weapons, potions, books, etc. if it has a high value rating, then it's worth selling!
10 Join factions, do lots of quests. Joining factions means doing quests, and quests usually are fair pay (depending on the person and quest).
11Smith extra weapons/armor. Easy, when you smith things, smith some extras and sell them.
Source: http://m.wikihow.com/Get-Easy-Money-in-Elder-Scrolls-V:-Skyrim
Tuesday, February 14, 2012
Bard Songs
Bard songs
You might have, while you traveled around Skyrim, heard the bards sing some songs. These are those songs, and their lyrics.
Ragnar the Red
There once was a hero named Ragnar the Red, who came riding to Whiterun from ole Rorikstead!
And the braggart did swagger and brandish his blade, as he told of bold battles and gold he had made!
But then he went quiet, did Ragnar the Red, when he met the shieldmaiden Matilda who said…
Oh, you talk and you lie and you drink all our mead! Now I think it’s high time that you lie down and bleed!
And so then came the clashing and slashing of steel, as the brave lass Matilda charged in full of zeal!
And the braggart named Ragnar was boastful no moooooree… when his ugly red head rolled around on the floor!
Age of Oppression
We drink to our youth, and to days come and gone
For the age of oppression is now nearly done
We’ll drive out the Empire from this land that we own
With our blood and our steel we will take back our home
All hail to Ulfric! You are the High King!
In your great honor we drink and we sing
We’re the children of Skyrim, and we fight all our lives
And when Sovngarde beckons, every one of us dies!
But this land is ours and we’ll see it wiped clean
Of the scourge that has sullied our hopes and our dreams
Age of Aggression
We drink to our youth, to days come and gone
For the age of aggression is just about done
We’ll drive out the Stormcloaks and restore what we own
With our blood and our steel we’ll take back our home
Down with Ulfric the killer of kings
On the day of your death we’ll drink and we’ll sing
We’re the children of Skyrim, and we fight all our lives
And when Sovngarde beckons, every one of us dies!
But this land is ours and we’ll see it wiped clean
Of the scourge that has sullied our hopes and our dreams
The Dragonborn Comes
Our hero, our hero, claims a warrior’s heart
I tell you, I tell you, the Dragonborn comes
With a Voice wielding power of the ancient Nord art
Believe, believe, the Dragonborn comes
It’s an end to the evil, of all Skyrim’s foes
Beware, beware, the Dragonborn comes
For the darkness has passed, and the legend yet grows
You’ll know, You’ll know the Dragonborn’s come
You might have, while you traveled around Skyrim, heard the bards sing some songs. These are those songs, and their lyrics.
Ragnar the Red
There once was a hero named Ragnar the Red, who came riding to Whiterun from ole Rorikstead!
And the braggart did swagger and brandish his blade, as he told of bold battles and gold he had made!
But then he went quiet, did Ragnar the Red, when he met the shieldmaiden Matilda who said…
Oh, you talk and you lie and you drink all our mead! Now I think it’s high time that you lie down and bleed!
And so then came the clashing and slashing of steel, as the brave lass Matilda charged in full of zeal!
And the braggart named Ragnar was boastful no moooooree… when his ugly red head rolled around on the floor!
Age of Oppression
We drink to our youth, and to days come and gone
For the age of oppression is now nearly done
We’ll drive out the Empire from this land that we own
With our blood and our steel we will take back our home
All hail to Ulfric! You are the High King!
In your great honor we drink and we sing
We’re the children of Skyrim, and we fight all our lives
And when Sovngarde beckons, every one of us dies!
But this land is ours and we’ll see it wiped clean
Of the scourge that has sullied our hopes and our dreams
Age of Aggression
We drink to our youth, to days come and gone
For the age of aggression is just about done
We’ll drive out the Stormcloaks and restore what we own
With our blood and our steel we’ll take back our home
Down with Ulfric the killer of kings
On the day of your death we’ll drink and we’ll sing
We’re the children of Skyrim, and we fight all our lives
And when Sovngarde beckons, every one of us dies!
But this land is ours and we’ll see it wiped clean
Of the scourge that has sullied our hopes and our dreams
The Dragonborn Comes
Our hero, our hero, claims a warrior’s heart
I tell you, I tell you, the Dragonborn comes
With a Voice wielding power of the ancient Nord art
Believe, believe, the Dragonborn comes
It’s an end to the evil, of all Skyrim’s foes
Beware, beware, the Dragonborn comes
For the darkness has passed, and the legend yet grows
You’ll know, You’ll know the Dragonborn’s come
How To handle Werewolfism
Turn into one! Werewolves are the most common type of lycanthrope found in Tamriel, where they can be found in every province. Werewolves are individuals who assume wolf-like characteristics during the full moon (or in rare cases, at will). Werewolves are said to originally hail from the mountains of Solstheim.
Werewolves also appear in The Elder Scrolls V: Skyrim. You may transform into one by completing The Companions quests and attend a ritual which involves drinking the blood of Aela the Huntress (when she is in werewolf form). From this point onwards, those carrying the gift (or curse, depending on who you're talking to) will be able to change into a werewolf at will, which causes people nearby to freak out or attack you (and usually call the guards if they see you transform).
It should also be noted that members of the Dark Brotherhood will not attack you in either humanoid or werewolf form. (This may be because many other Dark Brotherhood members are Werewolves or Vampires themselves, as they often kill without remorse or sorrow.)
Well, it's really easy to handle it because you can be in the light and don't drink blood. You can go "beast form" once a day. The townsfolk will attack you but you cannot pick up items. To sustain wolf-mode longer, when you kill someone or something, press a to crouch and feed. It with sheath your weapon, and take some time, so don't do it when people are attacking you. A short article, I know, but it's easy to handle.
Werewolves also appear in The Elder Scrolls V: Skyrim. You may transform into one by completing The Companions quests and attend a ritual which involves drinking the blood of Aela the Huntress (when she is in werewolf form). From this point onwards, those carrying the gift (or curse, depending on who you're talking to) will be able to change into a werewolf at will, which causes people nearby to freak out or attack you (and usually call the guards if they see you transform).
It should also be noted that members of the Dark Brotherhood will not attack you in either humanoid or werewolf form. (This may be because many other Dark Brotherhood members are Werewolves or Vampires themselves, as they often kill without remorse or sorrow.)
Well, it's really easy to handle it because you can be in the light and don't drink blood. You can go "beast form" once a day. The townsfolk will attack you but you cannot pick up items. To sustain wolf-mode longer, when you kill someone or something, press a to crouch and feed. It with sheath your weapon, and take some time, so don't do it when people are attacking you. A short article, I know, but it's easy to handle.
My kind of game!!!
This is [skyrim] the best game on the face of the earth because you actually have to eat, sleep, drink, and you still die! Let's compare Skyrim: Elder Scrolls 5, to Fable 3. Fable 3 you can't pickpocket or steal. You cannot customise any aspect of your characters face or clothes. You get knocked out instead of killed, you cannot have a horse, and the graphics suck. In Fable III you cannot become a werewolf or vampire. You cannot pick up things, either.
Get SKYRIM!!!!!
Get SKYRIM!!!!!
Dogs!!!!!
Dogs are absolutely an amazing tool. This article is about one special dog in Falkreath. Talk to this guy named Lod.
he says his dog is missing and if you retrieve it you can keep it.
You can find the dog outside the town. Take it back to the man. He will let you keep him.
What is so amazing is that this dog will not die since technically he is a quest item. Dogs are virtually indestructible. They are great fighters and will help you in any battle. But the only downside is that you are not doing the fighting and you level up slower.
he says his dog is missing and if you retrieve it you can keep it.
You can find the dog outside the town. Take it back to the man. He will let you keep him.
What is so amazing is that this dog will not die since technically he is a quest item. Dogs are virtually indestructible. They are great fighters and will help you in any battle. But the only downside is that you are not doing the fighting and you level up slower.
Monday, February 13, 2012
Horse Abilities
Did you know that your horse can sprint continuously?
Step 1. Make your horse sprint
step 2. Press the 'select' key next to the xbox menu screen (middle of controller).
Step 3. Choose how long you want to 'wait'. This is how long your horse will sprint.
Step 4. Wait.
*note This is great for quest areas or discovering places.
Step 1. Make your horse sprint
step 2. Press the 'select' key next to the xbox menu screen (middle of controller).
Step 3. Choose how long you want to 'wait'. This is how long your horse will sprint.
Step 4. Wait.
*note This is great for quest areas or discovering places.
Strange Horses
Horses have several unusual things about them, here are a few I've found:
1.They seem to be running even when you're not holding the run button, which looks very unusual since you're basically going at a walking pace with a galloping horse.
2.You can ride horses in the water, but they're positioned so the player's head is only barely out of the water.This in essence means the horse should drown, but it doesn't.
3.If you're trying to run up a steep mountain with a horse. Be prepared to have the horse run partially underground one moment, and flying up in the air the next. sadly, the "next" part usually ends up with the horse falling to it's death another moment later.
4.Try jumping with a horse, their sense of gravity seems to be off and they kind of slowly hover back to the ground.It sometimes takes 2-3 seconds to fall back down even on level ground. Luckily this doesn't seem to cause falling damage, other than the distance traveled downwards.
5.they will run away from you if you dismount them, even if you own the horse and you can lose them forever if they wander off to start their own battle and die. Quite frustrating! The horse can disappear pretty quick for the amount it costs.
How To Handle Vamprism
Buy a house. You can deal with vampirism so much more easily if you can retreat into your own house rather than having to find some random place to stay in while the sun is up. Vampirism has four stages; the first gives you a few abilities, but no real detriments other than a slight weakness to fire. However, after 24 hours of not drinking blood, your vampirism goes up to stage two where you take sun damage. The sun damage increases with each day that you do not drink blood, so finding a place of your own is a big help. The best house to buy is also the cheapest; for 2000 gold you can buy a shack in the Imperial City Waterfront, close to the beggars you will need later on. You can buy this house from Vinicia Melissacia at the Office of Imperial Commerce in the Imperial City Market District. In addition, certain downloadable content, such as the "The Vile Lair", can be substituted for a house, although you may need to pay for upgrades to it - see further down for more information on using downloadable content to aid you in handling vampirism.
Drink blood. As a vampire, you need to drink blood to keep energized. No matter which stage of vampirism you are at, whenever you bite someone's neck you will restart at the lowest level of vampirism where you do not take sun damage. You can bite someone's neck by going up to a sleeping person and pressing the action/activate button. Select "feed" to bite their neck and in a few seconds you'll be refreshed. The easiest prey are beggars - they sleep in the open, are easily accessible, are found in most cities and are often not around other people when resting, so your neck biting goes unnoticed and therefore, does not incur a fine. From your house in the Imperial City Waterfront, the easiest beggar to feed on is Puny Ancus, who is directly behind Methredhel's house (just up the road from yours) and right next to the garden where Armand Christophe meets new Thieves Guild members (behind the abandoned shack next to Methredhel's house). Puny goes to sleep every night at 10pm (like all beggars), giving you roughly 2 hours before Armand Christophe enters the area. Sneak up to Puny (but be careful not to be seen; if the sneaking eye is bright someone can see you) and feed on him. This can be done with anyone, but this location is the easiest.
Drink blood. As a vampire, you need to drink blood to keep energized. No matter which stage of vampirism you are at, whenever you bite someone's neck you will restart at the lowest level of vampirism where you do not take sun damage. You can bite someone's neck by going up to a sleeping person and pressing the action/activate button. Select "feed" to bite their neck and in a few seconds you'll be refreshed. The easiest prey are beggars - they sleep in the open, are easily accessible, are found in most cities and are often not around other people when resting, so your neck biting goes unnoticed and therefore, does not incur a fine. From your house in the Imperial City Waterfront, the easiest beggar to feed on is Puny Ancus, who is directly behind Methredhel's house (just up the road from yours) and right next to the garden where Armand Christophe meets new Thieves Guild members (behind the abandoned shack next to Methredhel's house). Puny goes to sleep every night at 10pm (like all beggars), giving you roughly 2 hours before Armand Christophe enters the area. Sneak up to Puny (but be careful not to be seen; if the sneaking eye is bright someone can see you) and feed on him. This can be done with anyone, but this location is the easiest.
Some useful cheats
Here are some cheats I came up with along the way.
1. If you go to the ironbreaker mine, as soon as you walk in, take an immediate left. There should be some rocks and plants. In between two plants the words. 'Search Chest' will appear on the screen. Press A and inside are some items ( weapons, armor, potions, etc. ) that correspond with a Kajit merchant somewhere in that area.
2. Go to the top of the Throat Of The World (passed the word wall) and look for a pickaxe in a wall called the 'notched pickaxe'. This is what you're looking for! The Notched Pickaxe is great for fighting.
3.To make your horse go very fast in deep water, go into the deep water, and get off your horse. Now wait five or so seconds and get back on. Your horse should be acting like there's land right underwater.
4. Make your horse sprint. This is a cheat for speed too. Press the button next to the Xbox button. (on the left that is.) Choose how long you want to travel for. Wait. Your horse should be far from that area by now.( this is great for quests or discovering places.
1. If you go to the ironbreaker mine, as soon as you walk in, take an immediate left. There should be some rocks and plants. In between two plants the words. 'Search Chest' will appear on the screen. Press A and inside are some items ( weapons, armor, potions, etc. ) that correspond with a Kajit merchant somewhere in that area.
2. Go to the top of the Throat Of The World (passed the word wall) and look for a pickaxe in a wall called the 'notched pickaxe'. This is what you're looking for! The Notched Pickaxe is great for fighting.
3.To make your horse go very fast in deep water, go into the deep water, and get off your horse. Now wait five or so seconds and get back on. Your horse should be acting like there's land right underwater.
4. Make your horse sprint. This is a cheat for speed too. Press the button next to the Xbox button. (on the left that is.) Choose how long you want to travel for. Wait. Your horse should be far from that area by now.( this is great for quests or discovering places.
Tuesday, February 7, 2012
Werewolves? Or Vampires?
Werewolves
Complete a quest for the Jarl of Dragonreach in Whiterun to begin your journey to lycanthropy. From there, drop by the Companions faction. They’ll give you a series of quests to complete. Finish every quest they give you until you complete the chain, and the Companions will send you on one final job. To gather some items before meeting them in the Underforge.In the Underforge, you’ll enter into the ritual to become a werewolf. Now, you’ll need to figure out where to find a cure…The benefits of becoming a Werewolf are; your health and stamina increase by 100, your sprinting speed becomes faster than a horse’s gallop. You gain a new shout that instills fear in enemies and summons wolves, while also gaining some hand-to-hand melee damage bonuses. You’re also a criminal, and will be hunted by guards while in werewolf form. There are drawbacks; you can’t use spells, equip items, or loot corpses in wolf-form. You also won’t be able to talk to NPCs. Your werewolf form will also scare away NPCs, or turn them hostile towards you. If you’re caught transforming into a werewolf, it’s counted as a major crime. Beware, you’re also weak against silver!Transforming into a werewolf is temporary, so the change isn’t permanent. If you do change into a werewolf, try to do it far away from civilization.
Vampires
Turn into a vampire! You can't handle being a vampire if you are not one in the first place. You can become a vampire by contracting the disease porphyric hemophilia, sometimes caught while battling vampires or other undead creatures. On Azura's Shrine quest (Level 2) you can do her quest and enter the cave since all of them are vampires let them hit you until you contract 'porphyric hemophilia' then finish the quest for a special reward or just leave. Another way to get it is to get pretty far in the "Dark Brotherhood" quests, up until you stop getting quests from Vincente. Ask him about vampirism, and of course say you want to be a vampire. He will bite you the next time you sleep in the sanctuary. This is the safest and most reliable way to become a vampire. If you don't want to kill someone to join the Dark Brotherhood, then a good way to get vampirism is to do the Gray Prince's quest in the arena. There are vampires in it, and if you don't get the disease - don't worry. Complete the quest, and the Gray Prince will become depressed. When it is time to fight him in the arena, he won't fight back. This will count as murder and allow you to enter the Dark Brotherhood, but will be completely legal. Once you've contracted vampirism you'll then need to know how to deal with it.
Complete a quest for the Jarl of Dragonreach in Whiterun to begin your journey to lycanthropy. From there, drop by the Companions faction. They’ll give you a series of quests to complete. Finish every quest they give you until you complete the chain, and the Companions will send you on one final job. To gather some items before meeting them in the Underforge.In the Underforge, you’ll enter into the ritual to become a werewolf. Now, you’ll need to figure out where to find a cure…The benefits of becoming a Werewolf are; your health and stamina increase by 100, your sprinting speed becomes faster than a horse’s gallop. You gain a new shout that instills fear in enemies and summons wolves, while also gaining some hand-to-hand melee damage bonuses. You’re also a criminal, and will be hunted by guards while in werewolf form. There are drawbacks; you can’t use spells, equip items, or loot corpses in wolf-form. You also won’t be able to talk to NPCs. Your werewolf form will also scare away NPCs, or turn them hostile towards you. If you’re caught transforming into a werewolf, it’s counted as a major crime. Beware, you’re also weak against silver!Transforming into a werewolf is temporary, so the change isn’t permanent. If you do change into a werewolf, try to do it far away from civilization.
Vampires
Turn into a vampire! You can't handle being a vampire if you are not one in the first place. You can become a vampire by contracting the disease porphyric hemophilia, sometimes caught while battling vampires or other undead creatures. On Azura's Shrine quest (Level 2) you can do her quest and enter the cave since all of them are vampires let them hit you until you contract 'porphyric hemophilia' then finish the quest for a special reward or just leave. Another way to get it is to get pretty far in the "Dark Brotherhood" quests, up until you stop getting quests from Vincente. Ask him about vampirism, and of course say you want to be a vampire. He will bite you the next time you sleep in the sanctuary. This is the safest and most reliable way to become a vampire. If you don't want to kill someone to join the Dark Brotherhood, then a good way to get vampirism is to do the Gray Prince's quest in the arena. There are vampires in it, and if you don't get the disease - don't worry. Complete the quest, and the Gray Prince will become depressed. When it is time to fight him in the arena, he won't fight back. This will count as murder and allow you to enter the Dark Brotherhood, but will be completely legal. Once you've contracted vampirism you'll then need to know how to deal with it.
Saturday, February 4, 2012
A much anticipated how-to: Where to find circlets
Alot of members of the thieves guild ask me where to find these things called circlets, which happen to be very valuable. A circlet is a crown-like head accessory. They have gems on the front like any crown or tiara. They come in different gem combos like Saphire and Emerald. But these precious items have to be stolen. Here's how to get them:
• At Radiant Raiments on the strongbox/dealer's table, and the short wardrobe behind it.
• Try Bits And Pieces next door. Someone said they exist there but it hasn't been confirmed.
• You can hijack the travelers going to see Victoria Vici's wedding. Their gifts for her are gems and circlets. This answered their Questions, I hope it answers yours!!
• At Radiant Raiments on the strongbox/dealer's table, and the short wardrobe behind it.
• Try Bits And Pieces next door. Someone said they exist there but it hasn't been confirmed.
• You can hijack the travelers going to see Victoria Vici's wedding. Their gifts for her are gems and circlets. This answered their Questions, I hope it answers yours!!
Where to find a pickaxe
For my first article I'm going to start with something I had much trouble with myself, where to find a pickaxe.I know it may sound silly, though.If you want to mine, you'll need a pickaxe. Here's where they can be found:
·Bought from any blacksmith
Almost any blacksmith has not only pickaxes, but all sorts of ingots and ore.
·Boght from most arms and armor shops
Since pickaxes deal out damage, they are technically considered weapons an are sold at most arms and armor shops.
·Found on the ground at any mine.
Yeah.
·Pickpocketed from any miner.
Also yeah.
·Found in pure luck on the ground anywhere else!:-)
·Bought from any blacksmith
Almost any blacksmith has not only pickaxes, but all sorts of ingots and ore.
·Boght from most arms and armor shops
Since pickaxes deal out damage, they are technically considered weapons an are sold at most arms and armor shops.
·Found on the ground at any mine.
Yeah.
·Pickpocketed from any miner.
Also yeah.
·Found in pure luck on the ground anywhere else!:-)
Friday, February 3, 2012
Intro
I would like to give a brief summary of my intentions for my blog.My long-term goal is to:
·Answer important questions about Skyrim and it's glitches.
·Chat advice about the game inside and out.
·Help out our fellow Nords, Kajits, Dark Elves and Skyrim neighbors!!!!!!
·Ask some advice myself, because I'm not exactly an answer book,either. ·Spread cheats and useful glitches that may help you along the way.
·Have fun and make friends!!!!!!!
·Answer important questions about Skyrim and it's glitches.
·Chat advice about the game inside and out.
·Help out our fellow Nords, Kajits, Dark Elves and Skyrim neighbors!!!!!!
·Ask some advice myself, because I'm not exactly an answer book,either. ·Spread cheats and useful glitches that may help you along the way.
·Have fun and make friends!!!!!!!
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